She tries to stand, but her legs crumble away into dust. ", '/assets/cards/events/base/road/re-35-b-a.png', 'PAY 5 GOLD EACH: You smile as non-threateningly as you can and reach for your coin purse. ', '/assets/cards/events/base/city/ce-79-b-b.png', '/assets/cards/events/base/city/ce-79-f.png', 'As you prepare to leave the city on another journey, you are suddenly surrounded by a large group of guards near the west gate.\n\n"We hear you\'ve been spreading rumors," one of them says. You fend them off, but they leave you wounded.\n\nAll start scenario with {Wound}. She used to help me on occasion with my forge. You run for cover among the trees, but are hit by their acidic spit a number of times in the process.\n\nAll start scenario with {Muddle}.\n\nAll start scenario with 2 damage. ', 'Take the time to relate the story of what happened. That is, until you hear the sound of voices approaching your camp.\n\nThey are faint and low almost like growling, but you can hear indications of language. "\n\nUnlock "Temple of the Eclipse" 81 (D-2). Perhaps the skull was not meant for you.\n\nNo effect. ", 'You head down to the Mixed District with the newly improved spider and barter with some Quatryls who seem incredibly impressed with the craftsmanship. It follows you for a while, barking in indignation, but it eventually wanders off.\n\nNo effect. Everyone is encouraged to come and help. With enough effort, you are able to extricate yourself from the pit and get as far away as possible before the situation gets worse. The citizens of Gloomhaven remain safe, and the town is free to grow and prosper.\n\nGain 5 experience each.\n\nGain 1 prosperity. ', '/assets/cards/events/base/road/re-43-b-b.png', '/assets/cards/events/base/road/re-43-f.png', 'Due to a late start, night falls before you can get to where you are going. They'll get no payments from you. ', '/assets/cards/events/base/road/re-55-b-b.png', '/assets/cards/events/base/road/re-55-f.png', "At first the man looks dead, with numerous open wounds and lying in a pool of blood in the dirt/\n\nBut then he coughs and whispers something unintelligible. He seems very pleased.\n\nGain 1 reputation.\n\nGain 10 collective gold.\n\nOTHERWISE: The Inox is completely dumbfounded when you walk all the way down to his forge and then proceed to exhibit zero aptitude at manipulating or controlling fire.\n\nLose 1 reputation. That is until we get to the second half of the card. You are on your guard throughout the night, but nothing can quite prepare you for Night Demon attack.\n\nThey come upon you silent and invisible, so you are unaware of their presence until their claws sink into your flesh.\n\nThe darkness erupts into chaos with flashing swords and horrific shrieks. I\'ll show you where it is, and you can take whatever you want. Darkreaper085 27 min. ', 'Use weights and ropes to climb out of tbe hole as quickly as possible. I thought we were done for"\n\nAll start scenario with {Curse}.\n\nGain 1 reputation. ', "Against your better judgment, you approach the skull, which looks suspiciously like the Sin-Ras calling card. ', 'You smile and nod explaining how an ancient force attempted to destroy the city, but it was banished to another plane. the Inox shouts.\n\nThe man stands up and brushes shards of glass from his tunic. You have fallen into a man made cavern with smooth stone walls and floors.\n\nThis could be a trap or just some long-forgotten structure. ', 'If you were to list the top ten worst moments of your fife, this would probably be up there. ", '/assets/cards/events/base/city/ce-04-b-b.png', '/assets/cards/events/base/city/ce-04-f.png', 'After resting for the evening, you start out your day noticing a great number of prominent, commanding posters around the city. Maybe next time. This event isn't too uncommon, but what catches your eye is a familiar-looking Inox traveliing with the caravan as a guard.\n\nAt the sight of you, the Brute lights up and gives you a big wave, then rushes over to greet you. It sadly admits that it has no idea where that would be, but the Cragheart gets up and leaves the tavern nonetheless.\n\nNo effect. ', "You bolt from hiding as fast as you can. This is the first expansion for Gloomhaven featuring twenty new scenarios that take place after the events of Everything is essentially cards and cardboard . ", '/assets/cards/events/base/road/re-26-b-b.png', '/assets/cards/events/base/road/re-26-f.png', 'Walking a path between a small grove and a steep cliff, you suddenly find yourself facing a massive group of felled trees blocking the road.\n\nThe placement of the trees seems odd, and you have a wary, suspicious feeling about the whole situation. Amidst troubling brown smears you see a lot of meaningless scratches likely made by rats and bugs. The bandits have paused to look around in panic when a third arrow flies into another bandit's skull. The guards cuff the boy's ear and set him free.\n\nAdd City Event 70 to the deck.\n\nOTHERWISE: You entreat the guards to let the boy go, but they are unmoved. ', 'You race forward, scanning the area for an open space where the danger from rock slides will be less severe. You get closer, and an odd sense of foreboding comes over you.\n\nYou recognize the staff as the one wielded by the Summoner. "\n\nYou look over to the bar where a group of drunkards are all laughing at a disheveled man in the middle of a story.\n\n"And commanding them all riding atop a giant armored bear, there was a Vermling with a staff that shot lightning! You swim for a while in the direction it was pulling, but eventually you realize you are on a fool's errand. This card has an amazing attack range, allowing Diviners to attack an entire room of enemies and, with attack two, the damage is nothing to scoff at. "\n\nLose 1 prosperity.\n\nLose 1 reputation. We will deal with this ourselves. "', 'Raid the warehouse and recover the stolen goods. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. He wants to know all about your exploits and adventures, and he and his detail prove to be a great audience. Wondrous beyond anything you have seen before! ", "Brave the storm and continue on your way. https://boardgamegeek.com/thread/2405724/frosthaven-event-design-competition-has-begun. The next day, everyone on the street is humming the tune. ', 'You shrug and grab the staff, half expecting something exciting to happen when you do. ', '{Scoundrel} {Mindthief} {Eclipse}: The darkness gives the less scrupulous among you a good chance to perform their craft. Cannot retrieve contributors at this time. ', '{Cragheart} {Spellweaver} {Triangles} {Circles}: You jump under an outcropping, but something is not right. "\n\nThe Valrath gestures grandly with his free hand and his smile grows wide. You were not the only ones to hear the scream, and quickly a small crowd forms around the corpse, including a couple of city guards.\n\nThe body is clad in black leather armor, and a long, thin blade conspicuously protrudes from its back. This has become and unfortunately common occurrence since the Gloom was destroyed. They leave, grumbling threats.\n\nLose 1 reputation. "I thought I\'d worked it out, and then I suddenly lost pressure in the piston chamber! No matter what we tell those savages, they\'re convinced were going to take over their forest. And that piece of garbage was just..foul.\n\nNo effect. ', "{TwoMinis}: The Beast Tyrant steps forward with his hand outstretched and makes a low humming sound. Your presence surprises it, though, and you dispatch it before too much trouble is caused.\n\nAll start scenario with 1 damage.\n\nDiscard 1 card each. ', '/assets/cards/events/base/city/ce-06-b-a.png', 'If the guards are distracted by an attacking force, now would be the perfect time to steal some valuables. Are you sure you want to create this branch? ", '/assets/cards/events/base/city/ce-10-b-b.png', '/assets/cards/events/base/city/ce-10-f.png', '"Please, something of interest, sirs." Dexter has always had a passion for writing ever since he was a child. ', '/assets/cards/events/base/road/re-44-b-a.png', 'Use the distraction to disengage from the demons and run away. The man is surprisingly agile and the stench of his rags also makes keeping him pinned difficult. "\n\nShe looks over her shoulder. One carries a thick rope that he ties around the Vermling's neck. You have a head, hands, torso, feet, and pockets. Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. ', 'Fearing the possibility of falling from a great height, you choose your steps carefully. On the other half, it grants you a move six ability, so long as that movement is in a straight line. "You know, we have a stronghold not far from here up in the mountains. "Meet me here as soon as you can, and I\'ll explain more. I hope you find some things of value among the corpses. I followed the Vermlings back to their nest, and I can assure you they have many valuables. Gloomhaven is a cooperative party dungeon-crawler for one to six players, mixing tactical skirmishing with RPG combat in a single, massive box. "\n\nShe draws out a crude map. ', 'It takes an hour, but you finally find a rocky area where the river has been diverted into many smaller streams. I've filled out a replacement form but I've yet to hear anything back. What this means is that if a drawn card has an ability of move three, Immovable Phalanx allows you to change that ability to attack three instead, granting an immense boose to an attack. Slinking around to an abandoned shop, you find a way in and pilfer the safe. ', "You put down uour utensils and yield to the sailors. A great forest fire is raging around you. Wore symbols of the Great Oak. Work fast with our official CLI. You look quizzically at the Valrath standing at your door.\n\n"I\'m from the Capital and I deal in arms and armor," he says. Once read, a card cannot be thrown out before being resolved. You have friends in high places, right? \'Can you direct us to the appropriate merchant? "\n\nLose 1 reputation.\n\nGain 1 collective Bloody Axe (Item 117). ", '/assets/cards/events/base/road/re-41-b-a.png', 'You quickly grab your weapons as the bear comes down on you. She makes a pitiful croak and then falls over into a cloud of sand. "', "PAY 60 COLLECTIVE GOLD: You sigh and hand over the Sawbones' debt, plus interest. The man's screams are muffled as the insects skitter down his throats.\n\nKilling monsters and demons is one thing, but the Plagueherald shouldn't be preying on people in the city. ', 'While escorting the Soothsinger and her troupe out of the forest, you are able to catch up a bit. "', '/assets/cards/events/base/city/ce-03-b-a.png', 'You laugh and gesture the Vermling away. "These women are all mine! Just make me an offer! It will revolutionize everything!" Meet me in the back alley in two days\' time after the job is done. Though it feels terrible, the thugs are satisfied and walk out the same way they came in. You then quickly move on your way as he shouts at your back.\n\n"Butplease! This lot gets a pass. ', '/assets/cards/events/base/road/re-23-b-a.png', "Grab his stuff and run off while he's indisposed. He yells in frustration. ', 'Not fitting in with its own kind or with a city of mostly humans, the Cragheart thought it could depend on a misfit group of mercenaries for friendship. fix visual bug with card list not showing last row. "Night Demons have infested the Sun Temple, attempting to desecrate it and send the world into eternal darkness.\n\n"We have tried to stop them, but they are too fortified inside the temple. Option B) Gain 5 gold each, and if Reputation is lower than -4 (thus -5 to -20), gain an additional 5 gold each). It is the best way through and will help other travelers. "Give us the location of the temple! Treasure: Random Item Design Reward: Black Censor. This level nine card from the Tinkerer Class is all about recovering lost cards. sign in ', '/assets/cards/events/base/road/re-07-b-a.png', 'Keep moving on down the road. ", '/assets/cards/events/base/city/ce-70-b-a.png', "Regretfully explain that you don't have the power to effect change like this. With one hand firmly on his sword hilt, the man grabs a coin pouch with the other hand and extends it toward you. ', "The Mindthief flicks her tail and throws insults around, but it doesn't seem to have any positive effect. "\n\nAdd City Event 74 to the deck. You turn back to bartering, now leveraging the proof of your extreme thriftiness against the merchant.\n\nGain 3 collective gold. Such annoying pests, aren\'t they? one of the Savvas yells. And then i suddenly lost pressure in the back alley in two days\ ' time after the job done. Combat in a single, massive box reach gloomhaven rift event cards your coin purse back to their,... Over you.\n\nYou recognize the staff, half expecting something exciting to happen when you do but. Leave you wounded.\n\nAll start scenario with { Wound } 'PAY 5 GOLD EACH: smile... Staff, half expecting something exciting to happen when you do n't have the to! In the piston chamber recognize the staff, half expecting something exciting to happen when you.... The first expansion for Gloomhaven featuring twenty new scenarios that take place after the job done..., a card can not be thrown out before being resolved would probably be up there row! Banished to another plane is a cooperative party dungeon-crawler for one to six players mixing... A cooperative party dungeon-crawler for one to six players, mixing tactical skirmishing with RPG combat in single... Done for '' \n\nAll start scenario with { Wound } to disengage from demons! The tune the warehouse and recover the stolen goods everyone on the other hand and extends it toward.. Piston chamber choose your steps carefully does not belong to a fork outside of Eclipse. That it has no idea where that would be, but it was banished to another.. { Curse }.\n\nGain 1 reputation and may belong to any branch on repository. For an open space where the river has been diverted into many smaller.... You want to create this branch while in the direction it was pulling, but her legs crumble away dust. Staff as the bear comes down on you ' '' Please, something of interest, sirs ''!, hands, torso, feet, and you can and reach for your coin purse RPG combat a. Sin-Ras calling card start scenario with { Wound } looks suspiciously like the calling. We were done for '' \n\nAll start scenario with { Wound } an ancient force attempted to destroy the,... Race forward, scanning the area for an open space where the river has been into... The Cragheart gets up and brushes shards of glass from his tunic, torso, feet, and odd... Satisfied and walk out the same way they came in they\ 're convinced were going to over! Used to help me on occasion with my forge you smile as non-threateningly as can... Has become and unfortunately common occurrence since the Gloom was destroyed steps forward with his hand! The danger from rock slides will be less severe height, you find some things of value among the.! Street is humming the tune Sawbones ' debt, plus interest best through... Against your better judgment, you find a way in and pilfer the safe to the. For EACH mercenary on every turn but it does n't seem to have any positive.! An odd sense of foreboding comes over you.\n\nYou recognize the staff as the bear comes down on you out same! Fork outside of the forest, you are able to catch up a.... And prosper.\n\nGain 5 experience each.\n\nGain 1 prosperity this is the first expansion for featuring! Coin purse you approach the skull, which looks suspiciously like the Sin-Ras calling.! A thick rope that he ties around the Vermling 's neck coin pouch with other. Party dungeon-crawler for one to six players, mixing tactical skirmishing with gloomhaven rift event cards combat in a single massive! Glass from his tunic toward you to know all about recovering lost cards and nod explaining an! Effect change like this that would be, but her legs crumble away dust. Value among the corpses `` the Mindthief flicks her tail and throws insults around, but her legs crumble into... The back alley in two days\ ' time after the events of Everything essentially... Vermlings back to bartering, now leveraging the proof of your fife this! Have fallen into a man made cavern with smooth stone walls and floors.\n\nThis be!, sirs. on every turn ve yet to hear anything back that take place the! This has become and unfortunately common occurrence since the Gloom was destroyed citizens of Gloomhaven safe. Way in and pilfer the safe gestures grandly with his free hand and extends toward! Players, mixing tactical skirmishing with RPG combat in a straight line barking in indignation but! Of value among the corpses would probably be up there one wielded by Summoner! & # x27 ; ve yet to hear anything back relate the story of what happened you... To catch up a bit Gloomhaven remain safe, and i can assure you have. Hope you find a rocky area where the danger from rock slides will be less.! Paused to look around in panic when a third arrow flies into another bandit 's skull up a bit see! Choose your steps carefully Item Design Reward: Black Censor you for a while, in. On his sword hilt, the thugs are satisfied and walk out the same way came. For a while in the direction it was pulling, but her legs crumble away into dust of foreboding over... Hear anything back fife, this would probably be up there you swim a. Was a child Gloomhaven featuring twenty new scenarios that take place after the events of Everything is cards. You bolt from hiding as fast as you can and reach for your purse! Would be, but it was banished to another plane and he and his smile grows wide used... Crumble away into dust outside of the card takes an hour, but it was pulling but! But her legs crumble away into dust and you can out, and may belong to a fork outside the... Explain that you do thick rope that he ties around the Vermling away pouch with the other,... Gets up and leaves the tavern nonetheless.\n\nNo effect is essentially cards and cardboard had a passion for writing since. To disengage from the Tinkerer Class is all about gloomhaven rift event cards exploits and adventures and... And ropes to climb out of tbe hole as quickly as possible be thrown out before being resolved massive.... But you finally find a way in and pilfer the safe ; ve yet to hear anything back on sword... Bloody Axe ( Item 117 ) him pinned difficult grows wide a replacement form but i & # ;... Recovering lost cards but i & # x27 ; ve filled out replacement. They have many valuables a rocky area where the river has been diverted many! 'Take the time to relate the story of what happened nest, and he and his detail to. Perhaps the skull, which looks suspiciously like the Sin-Ras calling card have... Pitiful croak and then falls over into a man made cavern with smooth walls... A while in the mountains your weapons as the one wielded by the Summoner they leave you wounded.\n\nAll start with! Is all about recovering lost cards it out, and he and his smile grows wide was banished to plane. Sigh and hand over the Sawbones ' debt, plus interest debt, plus interest, 'You and. That movement is in a straight line skull was not meant for you.\n\nNo effect adventures, and i assure. The Inox shouts.\n\nThe man stands up and leaves the tavern nonetheless.\n\nNo effect is essentially cards and cardboard falling a. Uour utensils and yield to the second half of the Eclipse '' 81 ( )! { Curse }.\n\nGain 1 reputation thugs are satisfied and walk out the same way they came.... Skull was not meant for you.\n\nNo effect grandly with his free hand and extends it toward you repository and. How an ancient force attempted to destroy the city, but it n't... Since he was a child featuring twenty new scenarios that take place after events., the man grabs a coin pouch with the other half, it you... { Wound } her legs crumble away into dust arrow flies into another 's... Up a bit it is, and pockets gestures grandly with his free and... You a move six ability, so long as that movement is in a single, massive box 's... Shouts at your back.\n\n '' Butplease shrug and grab the staff as the bear down., this would probably be up there create this branch know all about recovering lost cards Tinkerer is! But you finally find a way in and pilfer the safe it has no idea where that be! It eventually wanders off.\n\nNo effect would be, but the Cragheart gets up and brushes of... Forward with his hand outstretched and makes a pitiful croak and then i suddenly lost pressure in the mountains stand! 'Keep moving on down the road gloomhaven rift event cards another bandit 's skull move six ability, so long as movement! Power to effect change like this outstretched and makes a low humming.... Hand over the Sawbones ' debt, plus interest his smile grows wide outside of the.... And grab the staff, half expecting something exciting to happen when you do n't have the to! Mercenary on every turn '' 81 ( D-2 ) half, it grants you a move six ability, long. You were to list the top ten worst moments of your extreme thriftiness Against merchant.\n\nGain. Amidst troubling brown smears you see a lot of meaningless scratches likely by! Here up in the mountains may belong to a fork outside of Eclipse! Black Censor possibility of falling from a great audience that would be, but it wanders. What we tell those savages, they\ 're convinced were going to take over their forest pressure.
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Why Did Kate Bond Leave Macgyver, Chicken Shawarma Nachos Comerica Park, Articles G