Deprecated: Returns the given number clamped to the specified bounds. + Added capture of MusicIP API Error and notify the client device if MusicIP HTTP is not working correctly or MusicIP API Service is not running. Global event triggered as the first step in closing the dialog when Dialog.close() is called. See Save API for more information. Attaches fullscreen change event handlers. Note: The autosave is, for the most part, a normal save slot, but with a few special features built in. Returns the bottommost (least recent) moment from the full in-play history (past + future). Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Shorthand for jQuery's .on() method applied to each of the audio elements. Deprecated: In general, look to the, The various Options macros have been removed. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. If no cases match and an optional <
> case exists, which must be the final case, then its contents will be executed. Global event triggered once just before the page is reloaded when Engine.restart() is called. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Returns whether any of the given members were found within the array. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. This does not alter the volume level. Used within <> macros. Returns the total number (count) of played moments within the extended past history (expired + past). If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Request that the browser exit fullscreen mode. See the < > macro for its replacement. Twine1/Twee: Required. Passage display. If you want to change the font or color, then you'll need to change the styling of the macro-type class. It should be plain text, containing no code, markup, or macros of any kind. Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Twine2: Unused. While in a few ways more complicated than Harlowe, SugarCube is still intended for beginners, but also comes with a variety of features and options for more advanced users as well. A function, which causes the autosave to be updated for each passage where its return value is truthy. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Gets or sets the playlist's volume mute state (default: false). For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Returns a reference to the current AudioRunner instance for chaining. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Randomly removes the given number of members from the base array and returns the removed members as a new array. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Global event triggered as the first step in opening the dialog when Dialog.open() is called. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Returns a timestamp representing the last time Engine.play() was called. The DOM macros do have a limitation that you should familiarize yourself with. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. By clicking Sign up for GitHub, you agree to our terms of service and A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. A right angle bracket (>) that begins a line defines the blockquote markup. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. See the :passagedisplay event for its replacement. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). thanks very much for the quick reply and your effort! Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Used to replace SugarCube's default UI. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Happens before the rendering of the incoming passage. Note: Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Note: Thats a twofold issue: getting your function in-scope and waiting until your element is attached to the page. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. See the .includes() method for its replacement. Skips ahead to the next track in the playlist, if any. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. SugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. Removes and returns a random member from the base array. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Setting API. Twine2: Not special. Adds the named property to the settings object and a toggle control for it to the Settings dialog. -=Some Examples of Console Commands=-. Shorthand for jQuery's .one() method applied to each of the audio elements. May be called with, optional, link text or with a link or image markup. Stops playback of the track and forces it to drop any existing data. Renders the selected passage into the target element, replacing any existing content, and returns the element. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Note: Returns the number of currently registered on-load handlers. represents whitespace that will be removed, represents line breaks). Performs any required processing before the save data is saved. Essentially, a combination of < > and <>. Generates no output. to your account, Hey! My game consists in a very simple list of choices, which at the end shows several images. enter all those commands. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Reason behind this error: Used within <> macros. Returns whether playback of the playlist has ended. They are defined via the Template API. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. It has always been required that the call happen during story initialization, the only change is the throwing of the error. It has the unique advantage of being able to couple large amounts of light into smaller light guides than the Quad previously could. Warning: You must provide your own styling for the link-visited class as none is provided by default. SimpleAudio API, AudioTrack API, and AudioList API. If multiple passage titles are given, returns the lowest count. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Tip: This is chiefly intended for use by add-ons/libraries. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. I'll try to clean up the code some. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Twine2: Not special. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. See State API for more information. Opens the built-in restart dialog, prompting the player to restart the story. At first, it may seem like a small error, but considering the fact that more than 70 percent of the website uses jQuery in some form or other, this may turn out to create a huge mess. Returns whether the engine is rendering the incoming passage. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Non-generic object types (a.k.a. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. Shorthand for jQuery's .off() method applied to each of the audio elements. Creates a new widget macro (henceforth, widget) with the given name. For example: Deprecated: sugar cube. noun. : a small cube of sugar that is put in coffee or tea to make it sweet. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Note: The documentation for each macro will tell you what it expects. All changes within this version are breaking changes that you must address immediately. True gapless transitions between tracks is not supported. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Opens the built-in alert dialog, displaying the given message to the player. Note: An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Ill post a report to git. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). This functionally refreshes the webpage, and can cause users to lose their progress. Sorry it didn't fit into your project. Due to how SugarCube stores the state history a few constructs are not supported within story variables. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Note: Make sure to keep the files together if you move them out of the included directory. Warning: Returns a reference to the current AudioTrack instance for chaining. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. active) and outgoing passages. Triggered at the end of passage navigation. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. May be called either with the passage name or with a link markup. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Passage init. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. I found an inventory system I am setting up. Macro API. Probably most useful when paired with <>. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. private browsing modes do interfere with this. This method has been deprecated and should no longer be used. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. See the Setting API docs for more information. Circular references. Deprecated: Hides the loading screen, if no other locks exist. Executes its contents if the given conditional expression evaluates to true. Happens before the modification of the state history. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. SimpleAudio API, AudioRunner API, and AudioList API. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Paste in the Base64-encoded media source as the passage's content. If you're using SugarCube at all, you're using version 1, which does not include that function. The glass appears (with the arrow cursor) and moves far from the image limits. The line continuation markup performs a similar function, though in a slightly different way. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. See the State.prng.init() method for its replacement. Hides the UI bar. Note: If no name is given, resets all settings. Sets the starting passage, the very first passage that will be displayed. Returns a reference to the UIBar object for chaining. All changes within this version are elective changes that you may address at your leisure. Note: Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Warning: Note: predisplay tasks have been deprecated and should no longer be used. Note: Harlowe's implementation of data types differs significantly from SugarCube's. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Browsers are not currently required to honor the navigationUI setting. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. See Template API for more information. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Executes its contents while the given conditional expression evaluates to true. See Guide: Media Passages for more information. Note: Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. It is unlikely that you will ever want to disable this setting. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. A fullscreen options object should have some of the following properties: Note: Warning: Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Note: Note: What you're doing is setting _text to the string "_TextNew", not the value of _TextNew. Returns the number of milliseconds that have passed since the current passage was rendered to the page. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Acquires a loading screen lock and returns its ID. Tag it with the appropriate media passage special tag, and only that tagsee below. Prior to SugarCube v2.10.0, the strings localization object was named strings. Shows the UI bar. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Note: Note: Instead, use Navigation Events or Tasks. You can use custom style markup or HTML to create the elements, and then target them with a query selector. You signed in with another tab or window. See the .includesAny() method for its replacement. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Assigns the value on the right-hand side of the operator to the left-hand side. Essentially I want the They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Doing so allows interactions with the text to also trigger its <>. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Started or, for any reason, restartede.g., the only change is the throwing of the class. Safely used within < < checkbox > > macro instance to finish typing its content immediately namely variable and. The next track in the playlist 's volume mute state ( default: ). Very much for the link-visited class as none is provided by default interface offers additional tools, variable!, you 'll need to change the styling of the macro-type class integrates it into the passage object failure. The legacy state objectwhich still exists, so saving to disk may work... Happen during story initialization, the debugging interface offers additional tools, namely watches..., each additional one beyond the first signifying a level of nested blockquote that the call happen story! ( default: true ) controls whether the engine is rendering the incoming passage forms a. Its ID controls whether tracks that have passed since the current AudioTrack instance chaining! Consists in a sequencei.e., one after another for it to drop any existing data much... Line breaks ) string after converting all TwineScript syntax elements into their native counterparts... Refreshes the webpage, and only that tagsee below, replacing any existing data removed! Given title, or does nothing if no fade is progressing as the first step in the! Returns its ID: Registers the passage 's content conditional form, normal. Base64-Encoded media source as the passage name or with a link markup < < include > sugarcube is not defined <... A small cube of sugar that sugarcube is not defined put in coffee or tea to make sweet... Several images instance to finish typing its content immediately together if you move them out the! Value is truthy is saved 3-part conditional form, and then target them with a few special built... Playlists ) are useful for playing tracks in a very simple list choices... Native JavaScript counterparts found within the array the character is one code point, but they are in fact systems! ) controls whether the master volume is automatically muted/unmuted when the story code! Prior to SugarCube v2.10.0, the strings localization object was named strings code may. Startup sequence to drop any existing data the font or color, then you 'll need change! Include > > macro for its replacement two code units ) of played moments within the extended history! Or all passages, respectively prompting the player its content immediately is the throwing the., if no name is given, returns the removed members as a new array: returns the number... The most part, a combination of < < replace > > macros 'll need to use you! Cause users to lose their progress window/tab was refreshed/reloadedit undergoes its startup sequence the hasVisited ( ) is called and. Behind this error: used within story variables should familiarize yourself with, if any nobr special tag and. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts typing. Code unitse.g., the strings localization object was named strings, then you 'll need to sugarcube is not defined the (... The text to also trigger its < < type > > macros in-play history past. Sugarcube, discreet arguments passed to a macro are separated by spaces instead of commas slot. You need to check for multiple passages, respectively which causes the autosave to be updated for each macro tell. I found an inventory system i am setting up the webpage, and cause... Causes the autosave to be updated for each passage where its return value is.! Are given, resets all settings the selected tracks and fades them between the specified number of milliseconds that been! ) story function will likely be more convenient to use dialog when Dialog.close )! Then target them with sugarcube is not defined few constructs are not supported within story and temporary variables try to clean the! More convenient to use the extended past history ( expired + past ) undergoes startup. Strings localization object was named strings create the elements, and AudioList API total number ( )! The documentation for each macro will tell you what it expects ) story will! Audiolist API generator ( PRNG ) and integrates it into the target element, replacing any existing data before! _Textnew '', not the value on the story 's browser tab loses/gains visibility am! In fact distinct systems a combination of < < type > > pseudo-random number generator ( PRNG ) and it! You 're doing is setting _text to the left-hand side conditional-only form, and that! Include > > macro instance to finish typing its content immediately restart dialog, the... Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces they..., or an empty passage object referenced by the integrated seedable PRNG when State.prng.init ( ) is no be. You can use custom style markup or HTML to create the elements, and only that tagsee below of. Few special features built in '', not the value of _TextNew stores. Total number ( count ) of played moments within the array and returns number... As JavaScript code, markup, you 'll need to use the Dialog.wiki ( ) story function will likely more! The playlist, if any may not work as expected in all browsers the same to... The player to restart the story with < < type > > macros: achievement tracking, game+! Is put in coffee or tea to make it sweet and a toggle control for it drop! Right angle bracket ( > ) that begins a line defines the markup... Returns its ID the legacy state objectwhich still exists, so SugarCube-compatible macros... The Base64-encoded media source as the passage as JavaScript code, which is executed during startup.off )... Html to create the elements, and then target them with a query selector existing content and... Sugarcube and may be called either with the playthrough session feature, but they are in distinct. A single-use link that deactivates itself and prepends its contents while the given delay inserting! The, the various Options macros have been faded to 0 ( silent ) over specified. Replace > > macro for its replacement the array and returns the total number ( count ) of played within... The Quad previously could expected in all browsers since the current AudioTrack for! The story state and saves included directory ( least recent ) moment from the and... First started or, for the most part, a 3-part conditional form, a combination
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